MatchLord Modelling

In conjunction with play testing MatchLord is modelled at every stage of development.

The premise is simply that if computer program code can be written to prove a rule then that rule has to be unambiguous.

Metrics

Metrics to be collected from modelling

  • Issue under test
  • Minimum, maximum and average values of game pinch points.

Game Pinch Points

Although enjoyment can not beĀ monetised there are certain factors of MatchLord which can poison it:

  • Number of turns in a game
  • Number of cards played in a turn
  • Number of goals a player may score
  • Number of goals a player may save
  • Number of times a player can not go
  • Number of times a player can not shoot
  • Number of times a player can not clear

There is also some interest in

  • Number of times a player can finesse

What values these should be is not known but they can be put in perspective by:

  • Tallying values with game testing
  • Comparison of metrics across rule changes and card scatterings.
  • Effect of booster packs.

Players are modelled as North and South.